# Q*bert Type: Trivia Card | Deck: Retro Arcade Games | Rarity: Rare URL: https://gamifeye.com/trivia/retro-arcade-games/qbert > Available languages: > - [English](https://gamifeye.com/trivia/retro-arcade-games/qbert/llms.txt) > - [ไทย (Thai)](https://gamifeye.com/trivia/retro-arcade-games/qbert/llms.txt?lang=th) # Q*bert Type: Trivia Card | Deck: Retro Arcade Games | Rarity: Rare Q*bert is a 1982 arcade game where an orange creature hops on a pyramid of cubes to change their colors while avoiding enemies. Created by Warren Davis, it evolved from a shooting game concept when developers explored tile-color-changing mechanics instead. Key facts: - Name derived from "Cubes" combined with "Hubert," stylized with asterisk as Q*bert - Featured pioneering isometric perspective requiring hand-coded diagonal movement - Character "curses" using backwards-played audio samples, displaying "@!#?@!" speech bubbles—becoming iconic gaming symbol for profanity - One of first games giving protagonist distinct personality beyond player avatar - Achieved massive commercial success with merchandise, Saturday morning cartoon, and 1983 Time Magazine cover feature - Main antagonist is purple snake named Coily ## Trivia Questions Q1: What was Warren Davis originally developing before Q*bert accidentally came to be? A: A puzzle game with falling blocks Q2: How did the game designers create Q*bert's famous swearing sound effect? A: They hired voice actors to mumble nonsense words Q3: Which colleague of Warren Davis helped brainstorm the tile-changing concept that became Q*bert's core gameplay? A: Jeff Lee Q4: What revolutionary visual technique did Q*bert introduce that influenced countless later games? A: Side-scrolling backgrounds Q5: What is the name of the purple snake enemy that chases Q*bert? A: Slither Q6: Which major publication featured Q*bert on its cover in 1983? A: Newsweek Magazine Q7: What makes Q*bert historically significant as a video game character? A: He was the first character to collect power-ups Q8: What technical challenge did game designers face when creating Q*bert's unique movement system? A: Programming realistic physics for the hopping motion --- Part of: [Retro Arcade Games](/trivia/retro-arcade-games) trivia deck More cards: [View all cards](/trivia/retro-arcade-games/llms.txt)