# Pac-Man Type: Trivia Card | Deck: Retro Arcade Games | Rarity: Epic URL: https://gamifeye.com/trivia/retro-arcade-games/pac-man > Available languages: > - [English](https://gamifeye.com/trivia/retro-arcade-games/pac-man/llms.txt) > - [ไทย (Thai)](https://gamifeye.com/trivia/retro-arcade-games/pac-man/llms.txt?lang=th) # Pac-Man Type: Trivia Card | Deck: Retro Arcade Games | Rarity: Epic Pac-Man (1980) was created by Toru Iwatani at Namco, inspired by a pizza with one slice removed. Originally named "Puck-Man" from Japanese onomatopoeia "paku paku" (eating sound), it was renamed for U.S. release to prevent vandalism. Designed specifically to attract female players and couples through non-violent, food-based gameplay. Key facts: - Generated $1 billion in quarters by 1982, exceeding entire film industry revenue that year - Each ghost has unique AI: Blinky chases directly, Pinky ambushes ahead, Inky is unpredictable, Clyde wanders - Perfect game score: 3,333,360 points (256 levels). Billy Mitchell achieved this in 1999 after 6 hours - Level 256 "kill screen" caused by 8-bit integer overflow, rendering maze unplayable - First video game with cutscenes and first gaming mascot character (predating Mario by one year) - Merchandise revenue exceeded $2.5 billion ## Trivia Questions Q1: What inspired Toru Iwatani to create the iconic Pac-Man shape? A: A pizza with a missing slice Q2: What was Pac-Man's original Japanese name before it was changed for the American market? A: Chomp-Man Q3: Why did Americans change the original Japanese name of the game? A: It was too difficult to pronounce Q4: What demographic was Pac-Man specifically designed to attract that arcades were ignoring? A: Children Q5: Which ghost is programmed to chase Pac-Man directly? A: Pinky Q6: How much money in quarters did Americans spend on Pac-Man machines within the first year? A: $500 million Q7: What was the name of the hit pop song inspired by Pac-Man that reached number nine on the Billboard charts? A: Pac-Man Fever Q8: Who was the only person to achieve a perfect Pac-Man game score of 3,333,360 points? A: Steve Wiebe Q9: Why can't players go beyond level 256 in Pac-Man? A: The game was programmed to end there Q10: What revolutionary storytelling feature did Pac-Man introduce to video games? A: Voice acting Q11: How long did it take Billy Mitchell to complete his perfect Pac-Man game? A: Four hours straight Q12: Which ghost character is described as being unpredictable in its movement pattern? A: Blinky Q13: How much revenue did Pac-Man generate from merchandise sales alone? A: $1 billion Q14: What core game mechanic did Iwatani choose because everyone could relate to it regardless of gender? A: Running Q15: In what year was Pac-Man featured front and center in the Smithsonian's video game exhibit? A: 2010 --- Part of: [Retro Arcade Games](/trivia/retro-arcade-games) trivia deck More cards: [View all cards](/trivia/retro-arcade-games/llms.txt)