# Ghosts n' Goblins Type: Trivia Card | Deck: Retro Arcade Games | Rarity: Rare URL: https://gamifeye.com/trivia/retro-arcade-games/ghosts-n-goblins > Available languages: > - [English](https://gamifeye.com/trivia/retro-arcade-games/ghosts-n-goblins/llms.txt) > - [ไทย (Thai)](https://gamifeye.com/trivia/retro-arcade-games/ghosts-n-goblins/llms.txt?lang=th) # Ghosts n' Goblins Type: Trivia Card | Deck: Retro Arcade Games | Rarity: Rare Side-scrolling platformer released by Capcom in 1985. Player controls knight Arthur rescuing Princess Prin-Prin from Satan through six levels. Notable for extreme difficulty and requiring two complete playthroughs to reach true ending. Key facts: - Directed by Tokuro Fujiwara; featured detailed graphics depicting graveyards, haunted forests, and grotesque enemies - Arthur loses armor when hit, appearing in polka-dot boxers; visual design resembled "twisted Halloween greeting card" - Game reveals "illusion" message after first completion, forcing harder second playthrough without prior warning - Composed by Ayako Mori; main theme remains popular for remixes - Became Capcom's fifth best-selling arcade game; spawned ongoing franchise - Influenced gaming culture regarding difficulty design and replayability mechanics ## Trivia Questions Q1: What humiliating visual detail happens to Arthur when he gets hit in Ghosts 'n Goblins? A: He turns into a skeleton Q2: Who composed the memorable soundtrack for Ghosts 'n Goblins? A: Tokuro Fujiwara Q3: What cruel surprise awaits players who complete all six levels of Ghosts 'n Goblins for the first time? A: The game deletes their save file Q4: What ranking did Ghosts 'n Goblins achieve among Capcom's arcade games in terms of sales? A: Third best-selling Q5: Who directed Ghosts 'n Goblins and created its distinctive visual style? A: Ayako Mori Q6: What is the name of the princess that Arthur must rescue in Ghosts 'n Goblins? A: Princess Peach Q7: In what year was Ghosts 'n Goblins originally released? A: 1983 Q8: According to the description, what visual aesthetic did the director achieve with Ghosts 'n Goblins? A: A futuristic sci-fi landscape --- Part of: [Retro Arcade Games](/trivia/retro-arcade-games) trivia deck More cards: [View all cards](/trivia/retro-arcade-games/llms.txt)