# Galaga Type: Trivia Card | Deck: Retro Arcade Games | Rarity: Rare URL: https://gamifeye.com/trivia/retro-arcade-games/galaga > Available languages: > - [English](https://gamifeye.com/trivia/retro-arcade-games/galaga/llms.txt) > - [ไทย (Thai)](https://gamifeye.com/trivia/retro-arcade-games/galaga/llms.txt?lang=th) # Galaga Type: Trivia Card | Deck: Retro Arcade Games | Rarity: Rare Galaga is a fixed shooter arcade game released by Namco in 1981 as the successor to Galaxian. Designed by Shigeru Yokoyama, it introduced a dual-fighter mechanic where enemies could capture the player's ship, allowing rescue and doubled firepower. The game became an enduring arcade classic through pattern-based gameplay and psychological engagement features. Key facts: - Designer intentionally increased difficulty over Galaxian; left first-stage non-firing bug intact after player discovery - Enemy formations follow precise patterns: Bee, Butterfly, and Boss Galaga (blue ships with tractor beams) - First game to display hit-miss ratio statistics, driving player improvement psychology - Billy Mitchell achieved first documented perfect score of 3,333,360 points in 1989 - Remains highly collectible; appears as Easter egg in Microsoft Edge, PS4, and other platforms ## Trivia Questions Q1: What year was Galaga released by Namco? A: 1980 Q2: Who was the game designer that intentionally made Galaga harder than Galaxian to keep players engaged longer? A: Shigeru Miyamoto Q3: What unique gameplay mechanic allows players to potentially double their firepower in Galaga? A: Collecting power-up items Q4: What is the famous bug in Galaga's first stage that hardcore players discovered? A: A glitch that doubles points Q5: Which enemy type in Galaga can capture your ship with a tractor beam? A: Bee Q6: What was Billy Mitchell's documented perfect score in Galaga achieved in 1989? A: 3,333,360 points Q7: What psychological feature did Galaga introduce that kept players coming back to improve their performance? A: High score leaderboard Q8: Why did Namco choose NOT to patch out the discovered bug that players were exploiting? A: They didn't know about it --- Part of: [Retro Arcade Games](/trivia/retro-arcade-games) trivia deck More cards: [View all cards](/trivia/retro-arcade-games/llms.txt)